Progress does not happen in a vacuum. Every so often we get a groundbreaking, massively influential video game, and while such masterpieces might have plenty of originality, they’re never completely original, and always build upon previous works in some way. For example, take Dark Souls, which formed the bedrock and namesake of the Souls-like subgenre, and has been used as a point of comparison so often it’s become a meme. It’s arguably the most influential game of the past decade (if we exclude the mobile market). But neither Dark Souls itself nor the underlying ideas that led to its success and influence popped up out of nowhere. Dark Souls very clearly inherited a lot from Demon’s Souls, FromSoftware’s previous game. And if this was an essay on video game genealogy and not a review for a game that I haven’t even mentioned yet, we could dig even further and identify Demon’s Souls’ influences.
My point is that for every massively popular, genre-defining game out there, there are going to be other games that laid the groundwork for it. And that means that other games need to actually lay the groundwork. They won’t be highly-polished pinnacles of perfection, but a unique idea or two in an otherwise ordinary package with an execution that will range from flawed to decent. And that’s what I feel like Exile Election is. It introduces some original ideas to the death game subgenre, but they just... aren’t very good. They’re not bad, but not very good, either. Exile Election seems to me like a game that is underwhelming on its own, but will someday serve as a reference point that someone will use to identify, analyze, and rectify in their own game in order to make it fantastic.