Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Those Who Submerge Like the Water Spirit / 水魑の如き沈むもの


And so one we come once again to a spooky murder mystery with Genya Toujou. I find it funny how for both series I review on a set schedule—this and Lychee Kamiki—both series ended up with a snake-themed entry during the Year of the Snake. Coincidence, or something more...?

(Alright, so as far as the Chinese zodiac is concerned, the “water spirit” corresponds more to the dragon rather than the snake, so hopefully the previous paragraph wasn’t blasphemy. But still a funny pattern!)

The Quarry


I hope you didn’t think I was done with Supermassive Games just because I finished reviewing The Dark Pictures Anthology! Just like any good horror movie monster, just when you think it’s over we’re coming back for one final scare.

The Quarry is another narrative horror game from Supermassive, in the same vein as previous entries but a bit closer to Until Dawn than Dark Pictures in that it’s longer, has a larger cast, and focuses on single-player rather than co-op. The game is fine at what it does, but misses some opportunities, and in particular how difficult it is to replay the game and explore other choices.

The Devil in Me

The Devil in Me is the grand finale to “season one” of The Dark Pictures Anthology. While it’s larger in scope than the previous games and unquestionably boasts the greatest technical leap in the series, it feels like that came at the expense of the story. That doesn’t mean it was bad, because it wasn’t. There’s very little in the game that I would call bad, but also very little I’d call great. It’s a decent entry in the series, but the high point of season one remains House of Ashes.

House of Ashes


House of Ashes is the third game in the The Dark Pictures Anthology, after Medan of Medan and Little Hope. The first two games were fun but flawed, and the premise of House of Ashes seemed a bit lackluster… but it ended up being the strongest game so far, showing that Supermassive is not content to rest on its laurels and is aiming to improve with each iteration of the series.

The game takes place in Iraq in 2003, near the beginning of the US occupation shortly after Saddam Hussein was deposed. We (mostly) play as a group of US military operatives searching for WMDs. However, during a skirmish with some Iraqi soldiers in a small village, a chasm in the ground opens up, causing members from both sides to fall into the ruins of a long-forgotten Sumerian temple. The former enemies will need to learn to work together to overcome the horrors of the ruins if they want to have any hope of returning to the surface....

Little Hope


Four college students and their professor are involved in a bus crash on a field trip, dumping them outside the small town of Little Hope in the middle of the night. Thankfully there are no serious injuries, but things become strange when a mysterious fog prevents them from heading away from town. With no other options, they venture into Little Hope—where they see mysterious visions of the past and are chased by monsters. As a result, the group must investigate their strange connection to the town while staying alive long enough to find help.

Man of Medan


The elevator pitch for Man of Medan (and The Dark Pictures Anthology) as a whole is that it’s a horror B-movie you can play. If you’ve played Until Dawn or The Quarry, you should already have a pretty good idea of what Man of Medan is like (they’re all made by the same company, Supermassive), although Man of Medan is a bit shorter and more focused on co-op. Man of Medan isn’t an amazing game, but does what it sets out to do, and beggars can’t be choosers within the realm of branching co-op horror narrative adventure games.

Man of Medan begins with four friends who have chartered a small boat for a vacation going diving in the South Pacific. However, things quickly go south (Pacific) when the group is attacked by pirates, and then brought to a ghost ship known as the Ourang Medan that allegedly houses “Manchurian Gold.” The group must contend with both the pirates and something far more sinister if they wish to escape the ship with their lives… (As a side note, “Ourang Medan” roughly translates to “Man of Medan,” so the title doesn’t refer to an actual person.)

Those Who Sneer Like the Mountain Fiend / 山魔の如き嗤うもの


Another Genya Toujou book, another series of bizarre murders in a remote village that are entangled with the local folklore. Those Who Sneer Like the Mountain Fiend is mainly set in the village of Kumado, but the impetus begins in the nearby village of Hado. Nobuyoshi Gouki is the youngest son of the Gouki family, a prominent clan in Hado. While Nobuyoshi’s father and brothers are outdoorsy and outgoing, Nobuyoshi is subdued and introspective. Naturally, he does not have a particularly happy upbringing. He leaves Hado to go to college in Tokyo and doesn’t look back. The Gouki family has a coming-of-age rite where each family member must visit three shrines in the holy mountains neighboring the village, but Nobuyoshi uses his studies as an excuse to put off the rite.

Eventually, however, once Nobuyoshi has graduated and gotten a job as a teacher, his grandmother persuades him to undergo the rite. While Nobuyoshi was always the black sheep of the family, he sees this as a way to potentially earn acceptance. Even if Nobuyoshi isn’t as physically active or familiar with the mountains as his brothers, the rite is essentially a day hike through a single-path trail, so it’s not a huge undertaking. 

Obviously, it doesn’t go as planned. (But, miraculously, it doesn’t end in murder!)

Those Who Cast a Curse Like the Headless / 首無の如き祟るもの

And so we arrive at the third book in the Genya Toujou series. The previous two books provided a wonderful blend of J-horror, murder mystery, and folklore, and Those Who Cast a Curse Like the Headless is supposed to be a contender of the peak of the series. So does this book have enough to take the crown, or is it getting ahead of itself?

Call of Cthulhu

1920s New England. A hardboiled private investigator from Boston travels to a small town off the coast of Massachusetts to investigate mysterious happenings. The villagers are secretive and distrustful of outsiders, otherworldly cults plot dark magics in the shadows, and our hero must battle his own mind as—

Hold on, am I going crazy, or did I already do this review? Let's see, according to my notes, the answer is... both.

The Sinking City

1920s New England. A hardboiled private investigator from Boston travels to a small town off the coast of Massachusetts to investigate mysterious happenings. The villagers are secretive and distrustful of outsiders, otherworldly cults plot dark magics in the shadows, and our hero must battle his own mind as he hunts for the truth.

Welcome to The Sinking City.

(Note: In this review I discuss the structure of the game and the nature of the ending. This review doesn't reveal anything that I think would reduce anyone's enjoyment of the game but, because there is technically a discussion of the ending, I want to make this disclaimer to ensure no one feels "spoiled" by the review.)

Those Who Bewitch Like Evil Spirits / 厭魅の如き憑くもの

In my Village of Eight Graves review, I mentioned how one of the reasons I felt I didn't find it majorly compelling was because other works have done the "creepy rural Japanese village" thing better. Those Who Bewitch Like Evil Spirits was one particular work I had in mind. It's a book about a creepy rural Japanese village (shocking, I know) but goes all-in on that premise, blending orthodox murder mystery with Japanese horror.

Deadly Premonition Origins

I knew Deadly Premonition Origins had a bit of a wonky reputation, but I thought I'd be able to look past its flaws, especially since it's a murder mystery. However, the graphics were dated, the story was nonsensical, the characters were bizarre, the atmosphere was oppressive, the controls were janky, the combat was clunky, and the survival elements were annoying. The game was a mediocre mish-mash that I just did not enjoy playing.

Edge


Suzuki Kouji’s Edge is about Saeko Kuriyama, a freelance journalist who has been brought onto a project to do a TV special about the missing Fujinuma family. The Fujinuma case had captured national attention a few weeks prior, when they appeared to have vanished into thin air. They were a perfectly normal family—father, mother, son, daughter—and the state of their house implied that all four members disappeared in the middle of a perfectly normal evening. Despite the intense national scrutiny, absolutely no dark secrets or typical causes for disappearances (such as debt) came to light, and in fact no evidence or testimony of any kind was obtained. Even though this is Saeko’s first time officially working on a missing persons case, she has plenty of experience since her own father disappeared without a trace 18 years ago and she investigated his whereabouts thoroughly (to no avail).

Although the driving thrust of Edge is a disappearance, don’t mistake it for a fair-play mystery. If you allow me a video game comparison, this is much more Zero Escape than Ace Attorney. We aren’t investigating crimes; we’re logically diving into bizarre happenings with regular metaphilosophical tangents and a hefty slice of horror. (Suzuki also wrote Ring, by the way.)

Death Mark / 死印


Hey, hey... Have you heard the rumors about that weird review blog? It’s about some weirdo who keeps on writing about all sorts of obscure and gross murder stories. They say that if you read the intro to one of his posts, you’ll die just like the people in the story that post is about, unless you read the rest of the review as well...

Simulacra


A phone has appeared on your doorstep. Who owned it? And more importantly, what happened to her?