Showing posts with label Xbox Series X/S. Show all posts
Showing posts with label Xbox Series X/S. Show all posts

The Quarry


I hope you didn’t think I was done with Supermassive Games just because I finished reviewing The Dark Pictures Anthology! Just like any good horror movie monster, just when you think it’s over we’re coming back for one final scare.

The Quarry is another narrative horror game from Supermassive, in the same vein as previous entries but a bit closer to Until Dawn than Dark Pictures in that it’s longer, has a larger cast, and focuses on single-player rather than co-op. The game is fine at what it does, but misses some opportunities, and in particular how difficult it is to replay the game and explore other choices.

The Devil in Me

The Devil in Me is the grand finale to “season one” of The Dark Pictures Anthology. While it’s larger in scope than the previous games and unquestionably boasts the greatest technical leap in the series, it feels like that came at the expense of the story. That doesn’t mean it was bad, because it wasn’t. There’s very little in the game that I would call bad, but also very little I’d call great. It’s a decent entry in the series, but the high point of season one remains House of Ashes.

House of Ashes


House of Ashes is the third game in the The Dark Pictures Anthology, after Medan of Medan and Little Hope. The first two games were fun but flawed, and the premise of House of Ashes seemed a bit lackluster… but it ended up being the strongest game so far, showing that Supermassive is not content to rest on its laurels and is aiming to improve with each iteration of the series.

The game takes place in Iraq in 2003, near the beginning of the US occupation shortly after Saddam Hussein was deposed. We (mostly) play as a group of US military operatives searching for WMDs. However, during a skirmish with some Iraqi soldiers in a small village, a chasm in the ground opens up, causing members from both sides to fall into the ruins of a long-forgotten Sumerian temple. The former enemies will need to learn to work together to overcome the horrors of the ruins if they want to have any hope of returning to the surface....

Little Hope


Four college students and their professor are involved in a bus crash on a field trip, dumping them outside the small town of Little Hope in the middle of the night. Thankfully there are no serious injuries, but things become strange when a mysterious fog prevents them from heading away from town. With no other options, they venture into Little Hope—where they see mysterious visions of the past and are chased by monsters. As a result, the group must investigate their strange connection to the town while staying alive long enough to find help.

Man of Medan


The elevator pitch for Man of Medan (and The Dark Pictures Anthology) as a whole is that it’s a horror B-movie you can play. If you’ve played Until Dawn or The Quarry, you should already have a pretty good idea of what Man of Medan is like (they’re all made by the same company, Supermassive), although Man of Medan is a bit shorter and more focused on co-op. Man of Medan isn’t an amazing game, but does what it sets out to do, and beggars can’t be choosers within the realm of branching co-op horror narrative adventure games.

Man of Medan begins with four friends who have chartered a small boat for a vacation going diving in the South Pacific. However, things quickly go south (Pacific) when the group is attacked by pirates, and then brought to a ghost ship known as the Ourang Medan that allegedly houses “Manchurian Gold.” The group must contend with both the pirates and something far more sinister if they wish to escape the ship with their lives… (As a side note, “Ourang Medan” roughly translates to “Man of Medan,” so the title doesn’t refer to an actual person.)

Gloomhaven


Gloomhaven
is a dungeon-crawling fantasy board game. First released in 2017, it revolutionized the genre and was hailed as one of the best co-op board games of all time thanks to its intricate mechanics, deep customization, wealth of secrets to unlock, and branching story. In 2019, Flaming Fowl Studios released a digital version (in early access, which was completed in 2021), which I played, so I can now confirm that the accolades Gloomhaven received are undoubtedly well-earned. While the digital version massively streamlined many points of the experience, it also introduced a few annoyances.

Stray


Stray got a lot of hype. If you were completely oblivious to internet discourse in the weeks leading up to its release, allow me to provide a comprehensive explanation of Stray’s features and how they interacted with the main underlying currents of pop culture at the time in a way to produce one of the most anticipated games of 2022:

In Stray, you play as a cat.

…Hm? No, that’s it. Were you expecting more?

Huh. When you take a step back, that’s actually a pretty small base to place so much hype on, isn’t it?

So, how was it? Is Stray the cat’s meow, or does it belong in the litter box?

Let’s just say I’m more of a dog person.

Hellpoint


At its most basic level, Hellpoint can be summed up with four words: Dark Souls… in space! Obviously that’s reductionist, but that’s what you get for four words. Of course, at this point Souls-like is a subgenre onto its own, meaning there are games that take only the most basic trappings of the “source” and then do something completely different and original.

Hellpoint is not one of those games. Everything in Hellpoint feels like it was either directly lifted from Dark Souls or is a direct response to Dark Souls. Sometimes the developers couldn’t quite compete with FromSoft, but sometimes they knocked it out of the park.

Remnant: From the Ashes

Should this game have been called "Phoenix," or would that have been a bit too on-the-nose? Maybe, maybe not, since it wasn't clear what remnants or ashes had to do with anything in the game.

If Remnant: From the Ashes needed to be condensed down to one phrase, it'd be "procedurally generated shooter Souls-like," which I think does a pretty good job of covering the game's essential and unique features. I see it as a combination of two twists on the traditional Souls-like formula: the first is making it a shooter and the second is making it semi-random. These are neat ideas with decent execution, but also a few issues.