The Devil in Me is the grand finale to “season one” of The Dark Pictures Anthology. While it’s larger in scope than the previous games and unquestionably boasts the greatest technical leap in the series, it feels like that came at the expense of the story. That doesn’t mean it was bad, because it wasn’t. There’s very little in the game that I would call bad, but also very little I’d call great. It’s a decent entry in the series, but the high point of season one remains House of Ashes.
House of Ashes
The game takes place in Iraq in 2003, near the beginning of the US occupation shortly after Saddam Hussein was deposed. We (mostly) play as a group of US military operatives searching for WMDs. However, during a skirmish with some Iraqi soldiers in a small village, a chasm in the ground opens up, causing members from both sides to fall into the ruins of a long-forgotten Sumerian temple. The former enemies will need to learn to work together to overcome the horrors of the ruins if they want to have any hope of returning to the surface....
Little Hope
Man of Medan
Man of Medan begins with four friends who have chartered a small boat for a vacation going diving in the South Pacific. However, things quickly go south (Pacific) when the group is attacked by pirates, and then brought to a ghost ship known as the Ourang Medan that allegedly houses “Manchurian Gold.” The group must contend with both the pirates and something far more sinister if they wish to escape the ship with their lives… (As a side note, “Ourang Medan” roughly translates to “Man of Medan,” so the title doesn’t refer to an actual person.)
Lara Croft and the Guardian of Light
Overcooked! 2
Hellpoint
Hellpoint is not one of those games. Everything in Hellpoint feels like it was either directly lifted from Dark Souls or is a direct response to Dark Souls. Sometimes the developers couldn’t quite compete with FromSoft, but sometimes they knocked it out of the park.
Remnant: From the Ashes
Should this game have been called "Phoenix," or would that have been a bit too on-the-nose? Maybe, maybe not, since it wasn't clear what remnants or ashes had to do with anything in the game.
If Remnant: From the Ashes needed to be condensed down to one phrase, it'd be "procedurally generated shooter Souls-like," which I think does a pretty good job of covering the game's essential and unique features. I see it as a combination of two twists on the traditional Souls-like formula: the first is making it a shooter and the second is making it semi-random. These are neat ideas with decent execution, but also a few issues.
Degrees of Separation
A boy and a girl. They're from worlds as different as can be—
No, really, they're from actual different worlds. Rime lives in a world of frigid winter, while Ember hails from a land of fiery summer, and they're separated by a magical, transparent barrier. But when they fall down the chasm separating their homes, they need to work together to figure out how to return.
Trine 2
Trine 2 is a puzzle-platforming game about the wizard Amadeus, the knight Pontius, and the
We Were Here
How would you react if you were going on an arctic expedition with a friend only to come across a mysterious structure, get knocked out, and wake up alone trapped within an unfamiliar room? Realistically, you’d probably break down and panic. But if you’re playing We Were Here, this is nothing more than your cue to buckle down and start solving puzzles. We Were Here is a short but competent co-op puzzle game available at a price that can’t be beat: free.
Monster Hunter World
If you somehow haven't heard about the series, Monster Hunter is, shockingly, a franchise about hunting monsters, and Monster Hunter World is the newest entry in the series. Although Monster Hunter hasn't gained the same traction in the West as it has in Japan (although that may change with Monster Hunter World...?), it's a well-established franchise that follows the same format each game. You grab one of a variety of gigantic weapons, put on some crazy armor, fight a huge monster in an epic battle, and use the spoils of your victory to craft deadlier weapons and crazier armor. It's great, heart-pounding fun that provides nearly infinite hours of replayability.
Monster Hunter World was a major release from a well-established franchise, so if you wanted to know what it's like, you'd probably read one of the dozens of reviews online, or watch some of the hundreds (thousands?) of hours of Monster Hunter World-related videos on YouTube, or just play one of the earlier games, rather than relying on this post. So rather than doing one of my usual full reviews, I'm instead going to list my top and bottom 3 things about Monster Hunter World. Let's go!