We play as Warren, a wheelchair-bound man and new Creo employee. He goes through the process of receiving an exo-rig (which involves having the suit grafted onto him without anesthetic in an absolutely brutal cutscene), and when he wakes, the Creo facility is a wreck, and the other employees appear to have essentially become zombies that attack everything on sight. Warren needs to fight his way through and out of the Creo facility and discover what caused all the mayhem.
The Surge
Salt and Sanctuary
Chronos: Before the Ashes
Hellpoint
Hellpoint is not one of those games. Everything in Hellpoint feels like it was either directly lifted from Dark Souls or is a direct response to Dark Souls. Sometimes the developers couldn’t quite compete with FromSoft, but sometimes they knocked it out of the park.
Remnant: From the Ashes
Should this game have been called "Phoenix," or would that have been a bit too on-the-nose? Maybe, maybe not, since it wasn't clear what remnants or ashes had to do with anything in the game.
If Remnant: From the Ashes needed to be condensed down to one phrase, it'd be "procedurally generated shooter Souls-like," which I think does a pretty good job of covering the game's essential and unique features. I see it as a combination of two twists on the traditional Souls-like formula: the first is making it a shooter and the second is making it semi-random. These are neat ideas with decent execution, but also a few issues.
Bloodborne
Bloodborne is a fun, fast-paced action game drenched in style by From Software in the same style as the Dark Souls series.