Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Eldest Souls


A pixel art boss battler with Souls-y combat, huh. Where have I seen that before….

Titan Souls


Titan Souls
is a simple yet captivating boss battler where the main conceit is that everything dies in one hit. It’s not that long, but it provides a healthy serving of bite-size boss battles.

Blasphemous 2

Blasphemous 2 might be the sequel closest to its predecessor that I’ve ever played. Sure, there’s lots of little tweaks and differences, but the vibe, the aesthetic, the experience are all exactly the same as the first. Which is great, because Blasphemous is fantastic.

The Surge


The Surge is a sci-fi horror Souls-like that does everything competently but not memorably. The game takes place several decades in the future when Earth’s atmosphere has gotten too polluted to support life, but a company called Creo has developed several marvelous technologies in response, including Resolve, which is able to cleanse the atmosphere, and exo-rigs, which are basically personal mecha suits that can enhance a person’s strength, agility and stamina.

We play as Warren, a wheelchair-bound man and new Creo employee. He goes through the process of receiving an exo-rig (which involves having the suit grafted onto him without anesthetic in an absolutely brutal cutscene), and when he wakes, the Creo facility is a wreck, and the other employees appear to have essentially become zombies that attack everything on sight. Warren needs to fight his way through and out of the Creo facility and discover what caused all the mayhem.

Salt and Sanctuary


If I told you to image a 2D version of Dark Souls, you’d probably come up with something extremely close to Salt and Sanctuary. It’s hard to give a more concise summary of Salt and Sanctuary, because “2D Dark Souls” really sums it up. But what makes Salt and Sanctuary special is that it isn’t just Dark Souls flattened into two dimensions, but a conscious conversion to take advantage of the changed context while maintaining the spirit of Dark Souls.

Lara Croft and the Guardian of Light


Lara Croft and the Guardian of Light is a isometric action-adventure puzzle game. The story involves Lara finding an ancient Mayan artifact, the Mirror of Smoke, which releases Xolotl, an evil spirit bent on destroying the world, as well as Totec, the titular Guardian of Light. Lara and Totec team up to track down Xolotl and save the world. The plot is pretty basic because the focus is on gameplay, where the game delivers on its promise of a fun co-op adventure.

Chronos: Before the Ashes


When playing Chronos: Before the Ashes, my initial impression was that it’s basically baby’s first Souls-like, although as I dwelled upon it, I began to wonder… Is Chronos even a Souls-like? While “Souls-like” is a famously nebulous sub-genre, Chronos certainly feels like a Souls-like on the surface. It’s an action RPG with a stamina system and penalty for dying. That’s enough for a Souls-like! Right?

Hellpoint


At its most basic level, Hellpoint can be summed up with four words: Dark Souls… in space! Obviously that’s reductionist, but that’s what you get for four words. Of course, at this point Souls-like is a subgenre onto its own, meaning there are games that take only the most basic trappings of the “source” and then do something completely different and original.

Hellpoint is not one of those games. Everything in Hellpoint feels like it was either directly lifted from Dark Souls or is a direct response to Dark Souls. Sometimes the developers couldn’t quite compete with FromSoft, but sometimes they knocked it out of the park.

Remnant: From the Ashes

Should this game have been called "Phoenix," or would that have been a bit too on-the-nose? Maybe, maybe not, since it wasn't clear what remnants or ashes had to do with anything in the game.

If Remnant: From the Ashes needed to be condensed down to one phrase, it'd be "procedurally generated shooter Souls-like," which I think does a pretty good job of covering the game's essential and unique features. I see it as a combination of two twists on the traditional Souls-like formula: the first is making it a shooter and the second is making it semi-random. These are neat ideas with decent execution, but also a few issues.

Bloodstained: Ritual of the Night


There's no reason to act coy: even if it doesn't have that word in the title, Bloodstained: Ritual of the Night is a Castlevania game. And a pretty good one!

Bioshock Infinite


Bioshock Infinite
, in loving tribute to the first game, begins with a man at a lighthouse in the middle of the ocean. But rather than descending leagues under the sea, the lighthouse launches the man into the sky, to the flying city of Columbia. He's there to find a girl and deliver her to his creditors to wipe away his debt. Naturally, things soon take a turn for the worse, and the man—Booker DeWitt—soon finds himself fighting the entire city to accomplish his mission.

This is a Bioshock game, but rather than continuing the story of Rapture, Bioshock Infinite takes us to new heights in Columbia. There are plenty of other differences to go along with the change in scenery, but the soul and many game systems remain the same. That being said, while Columbia is horrifyingly fascinating to explore and the plot is admittedly well-constructed, I just don't feel as charmed by Bioshock Infinite as I do by the original.

Bloodborne


Bloodborne is a fun, fast-paced action game drenched in style by From Software in the same style as the Dark Souls series.

Fullmetal Alchemist (Netflix)


This review will have SPOILERS. If you've never seen or read Fullmetal Alchemist, then stop reading this and go change that (but not with this movie!!), otherwise let's begin.

Monster Hunter World


If you somehow haven't heard about the series, Monster Hunter is, shockingly, a franchise about hunting monsters, and Monster Hunter World is the newest entry in the series. Although Monster Hunter hasn't gained the same traction in the West as it has in Japan (although that may change with Monster Hunter World...?), it's a well-established franchise that follows the same format each game. You grab one of a variety of gigantic weapons, put on some crazy armor, fight a huge monster in an epic battle, and use the spoils of your victory to craft deadlier weapons and crazier armor. It's great, heart-pounding fun that provides nearly infinite hours of replayability.

Monster Hunter World was a major release from a well-established franchise, so if you wanted to know what it's like, you'd probably read one of the dozens of reviews online, or watch some of the hundreds (thousands?) of hours of Monster Hunter World-related videos on YouTube, or just play one of the earlier games, rather than relying on this post. So rather than doing one of my usual full reviews, I'm instead going to list my top and bottom 3 things about Monster Hunter World. Let's go!

Jotun


Jotun is a 2D miniature Shadow of the Colossus. If that appeals to you, get it.