Showing posts with label Switch. Show all posts
Showing posts with label Switch. Show all posts

Eldest Souls


A pixel art boss battler with Souls-y combat, huh. Where have I seen that before….

Blasphemous 2

Blasphemous 2 might be the sequel closest to its predecessor that I’ve ever played. Sure, there’s lots of little tweaks and differences, but the vibe, the aesthetic, the experience are all exactly the same as the first. Which is great, because Blasphemous is fantastic.

Monster Sanctuary


Monster Sanctuary is a great monster-catching metroidvania. That’s two distinct genres, so let’s break down how to intersect.

Gamedec


As it says in the blog description, I’m just a guy who likes mysteries, games, and mystery games. So you’d think Gamedec, a mystery game about mysteries in games, would be right up my alley, but there are just too many rough edges for me to recommend it. I wish I could, and the pieces are there, but they just clash with each other in a way that prevents the game from coming together as a cohesive whole.

AI: The Somnium Files - nirvanA Initiative / AI:ソムニウムファイル ニルヴァーナ イニシアチブ


When I first finished AI: The Somnium Files - nirvanA Initiative, my feelings were a lot more positive than those for its predecessor, AI: The Somnium Files, which is admittedly not a high bar. (Boy are those names a mouthful.) But the more I thought about it, the more I realized that pretty much no individual component of NI was better than TSF… except for the fact that the main characters weren’t absolutely insufferable. So NI may not be more well-crafted than TSF, but the fact that we don’t play as Date still makes it way better in my book.

Salt and Sanctuary


If I told you to image a 2D version of Dark Souls, you’d probably come up with something extremely close to Salt and Sanctuary. It’s hard to give a more concise summary of Salt and Sanctuary, because “2D Dark Souls” really sums it up. But what makes Salt and Sanctuary special is that it isn’t just Dark Souls flattened into two dimensions, but a conscious conversion to take advantage of the changed context while maintaining the spirit of Dark Souls.

House of Ashes


House of Ashes is the third game in the The Dark Pictures Anthology, after Medan of Medan and Little Hope. The first two games were fun but flawed, and the premise of House of Ashes seemed a bit lackluster… but it ended up being the strongest game so far, showing that Supermassive is not content to rest on its laurels and is aiming to improve with each iteration of the series.

The game takes place in Iraq in 2003, near the beginning of the US occupation shortly after Saddam Hussein was deposed. We (mostly) play as a group of US military operatives searching for WMDs. However, during a skirmish with some Iraqi soldiers in a small village, a chasm in the ground opens up, causing members from both sides to fall into the ruins of a long-forgotten Sumerian temple. The former enemies will need to learn to work together to overcome the horrors of the ruins if they want to have any hope of returning to the surface....

Little Hope


Four college students and their professor are involved in a bus crash on a field trip, dumping them outside the small town of Little Hope in the middle of the night. Thankfully there are no serious injuries, but things become strange when a mysterious fog prevents them from heading away from town. With no other options, they venture into Little Hope—where they see mysterious visions of the past and are chased by monsters. As a result, the group must investigate their strange connection to the town while staying alive long enough to find help.

Process of Elimination / 探偵撲滅


Process of Elimination is another Danganronpa wannabe from Nippon Ichi Software, following in the footsteps of Exile Election. Process of Elimination and Exile Election feel like together they form one Danganronpa: Exile Election focuses on a death game and trials, while Process of Elimination has quirky gimmick-based characters and murder mysteries. However, despite my flippant first sentence, I liked Process of Elimination a lot. It’s unquestionably lacking in certain respects, including providing comprehensive fair-play mysteries, but is so earnest in presenting a story about detectives that I can’t help by enjoy it.

Man of Medan


The elevator pitch for Man of Medan (and The Dark Pictures Anthology) as a whole is that it’s a horror B-movie you can play. If you’ve played Until Dawn or The Quarry, you should already have a pretty good idea of what Man of Medan is like (they’re all made by the same company, Supermassive), although Man of Medan is a bit shorter and more focused on co-op. Man of Medan isn’t an amazing game, but does what it sets out to do, and beggars can’t be choosers within the realm of branching co-op horror narrative adventure games.

Man of Medan begins with four friends who have chartered a small boat for a vacation going diving in the South Pacific. However, things quickly go south (Pacific) when the group is attacked by pirates, and then brought to a ghost ship known as the Ourang Medan that allegedly houses “Manchurian Gold.” The group must contend with both the pirates and something far more sinister if they wish to escape the ship with their lives… (As a side note, “Ourang Medan” roughly translates to “Man of Medan,” so the title doesn’t refer to an actual person.)

Triangle Strategy / トライアングルストラテジー


Normally I’m not a fan of strategy RPGs, but the stars aligned for me and Triangle Strategy. I played the demo when it first came out, and it piqued my interest. It seemed to have more JRPG trappings than Fire Emblem, and the lack of permadeath eliminated the main source of stress I had when I tried Fire Emblem. This year I was in the mood for a Switch RPG that required some thinking but could also be easily picked up and put down, so on a semi-whim I bought Triangle Strategy, and now, over 100 hours later, here I am.

Gloomhaven


Gloomhaven
is a dungeon-crawling fantasy board game. First released in 2017, it revolutionized the genre and was hailed as one of the best co-op board games of all time thanks to its intricate mechanics, deep customization, wealth of secrets to unlock, and branching story. In 2019, Flaming Fowl Studios released a digital version (in early access, which was completed in 2021), which I played, so I can now confirm that the accolades Gloomhaven received are undoubtedly well-earned. While the digital version massively streamlined many points of the experience, it also introduced a few annoyances.

Lara Croft and the Guardian of Light


Lara Croft and the Guardian of Light is a isometric action-adventure puzzle game. The story involves Lara finding an ancient Mayan artifact, the Mirror of Smoke, which releases Xolotl, an evil spirit bent on destroying the world, as well as Totec, the titular Guardian of Light. Lara and Totec team up to track down Xolotl and save the world. The plot is pretty basic because the focus is on gameplay, where the game delivers on its promise of a fun co-op adventure.

Vaporum


It always begins with a man and a lighthouse… We play as a man with no memories who washes up on at a tower in the middle of the ocean. Upon entering, he finds a retro-futuristic steampunk dystopia that, based on audiologs scattered throughout the facility, appears to have resulted from the study of a mysterious miracle substance gone wrong. In other words, it’s… Vaporum!

Chrono Cross / クロノ・クロス

Chrono Trigger is a stunning masterpiece with beautiful pixel graphics, engaging gameplay, fantastic music, memorable characters, and a well-paced, well-constructed time travel story. It's no wonder it's hailed by many as one of the, if not the, greatest video games of all time, and it's fully deserving of such exemplary accolades.

Chrono Cross, its sequel, is fine.

The Silver Case / シルバー事件

The Silver Case takes place in 1999 in the (fictional) 24th Ward of Tokyo, where the murderer Kamui Uehara committed the titular Silver Case twenty years prior. He's thought to now be harmless, until he escapes from the mental hospital at which he's being detained. We play as the unnamed sole survivor of the unit first dispatched to recover Kamui, who then finds himself swept up into the 24th Ward's Heinous Crimes Unit, which investigates... heinous crimes.

Chronos: Before the Ashes


When playing Chronos: Before the Ashes, my initial impression was that it’s basically baby’s first Souls-like, although as I dwelled upon it, I began to wonder… Is Chronos even a Souls-like? While “Souls-like” is a famously nebulous sub-genre, Chronos certainly feels like a Souls-like on the surface. It’s an action RPG with a stamina system and penalty for dying. That’s enough for a Souls-like! Right?

Call of Cthulhu

1920s New England. A hardboiled private investigator from Boston travels to a small town off the coast of Massachusetts to investigate mysterious happenings. The villagers are secretive and distrustful of outsiders, otherworldly cults plot dark magics in the shadows, and our hero must battle his own mind as—

Hold on, am I going crazy, or did I already do this review? Let's see, according to my notes, the answer is... both.

The Sinking City

1920s New England. A hardboiled private investigator from Boston travels to a small town off the coast of Massachusetts to investigate mysterious happenings. The villagers are secretive and distrustful of outsiders, otherworldly cults plot dark magics in the shadows, and our hero must battle his own mind as he hunts for the truth.

Welcome to The Sinking City.

(Note: In this review I discuss the structure of the game and the nature of the ending. This review doesn't reveal anything that I think would reduce anyone's enjoyment of the game but, because there is technically a discussion of the ending, I want to make this disclaimer to ensure no one feels "spoiled" by the review.)