Remnant: From the Ashes

Should this game have been called "Phoenix," or would that have been a bit too on-the-nose? Maybe, maybe not, since it wasn't clear what remnants or ashes had to do with anything in the game.

If Remnant: From the Ashes needed to be condensed down to one phrase, it'd be "procedurally generated shooter Souls-like," which I think does a pretty good job of covering the game's essential and unique features. I see it as a combination of two twists on the traditional Souls-like formula: the first is making it a shooter and the second is making it semi-random. These are neat ideas with decent execution, but also a few issues.

The Japanese Clock Mansion Murders / 和時計の館の殺人

Tick... tock... tick... tock...

Attorney Shunsaku Morie is a simple man. He just wants to go to his client, do his job, and go home. Nothing fancy. But when his job involves reading the will of a wealthy, eccentric hermit in the deceased's mansion filled with a collection of antique clocks, whose family includes an assortment of odd characters (including a man covered in bandages), even Shunsaku can tell where things are headed.