Double-Headed Devil / 双頭の悪魔


They say two heads are better than one, but I suppose it depends on whose heads we’re talking about…

Maria Arima, having witnessed the brutal murder of several family members, is understandably upset. She spends a few months sulking at home, and then suddenly leaves on a cross-country trip. Just when she thinks she’s going to return home, she pays a visit to Kisara Village and… doesn’t return. Kisara Village is a small settlement deep in the mountains of Shikoku, established by a wealthy retired financier to be a haven where artists can live a simple, uninterrupted life and focus on their work. Maria isn’t held hostage or imprisoned against her will. She can still communicate with her parents (although it becomes more sporadic as time goes on). She just… doesn’t want to leave. 

So Maria’s father enlists the other members of the Eito Mystery Club to bring Maria back. Needless to say, the recovery mission does not go as smoothly as hoped… 

Hellpoint


At its most basic level, Hellpoint can be summed up with four words: Dark Souls… in space! Obviously that’s reductionist, but that’s what you get for four words. Of course, at this point Souls-like is a subgenre onto its own, meaning there are games that take only the most basic trappings of the “source” and then do something completely different and original.

Hellpoint is not one of those games. Everything in Hellpoint feels like it was either directly lifted from Dark Souls or is a direct response to Dark Souls. Sometimes the developers couldn’t quite compete with FromSoft, but sometimes they knocked it out of the park.