Jisei
Close Enough to Kill
In the spirit of Valentine's Day, I thought I should review something with a bit of... romance. Unfortunately, all I had was Close Enough to Kill, and there's absolutely nothing to love about it.
Exile Election / 追放選挙
Death Among the Undead / 屍人荘の殺人
Sometimes it feels like orthodox detective stories belong to a dead genre. The "Golden Age" came and went a century ago, and that really does seem like it was the perfect time period for classic puzzle plots. Forensics could provide basic information about a crime, but technology hadn't progressed so far that nearly any physical trace could blow a trick wide open. Plus, as the genre has developed and readers have become more savvy, it's become more and more difficult to develop original tricks that will surprise and delight readers.
But then every once in a while you get a work like Imamura Masahiro's debut novel Death Among the Undead which, through sheer originality and style, kindles hope that the genre can be reanimated.
Murder in the Crooked House / 斜め屋敷の犯罪
At the northern tip of Japan lies an architectural marvel known as the Crooked House, a large mansion built at a slight angle. It is the home of wealthy businessman Hamamoto Kozaburou, his daughter and some servants. One Christmas he invites some business associates to spend the holidays at the Crooked House. Unfortunately, the festivities are brought to a halt when corpses start turning up inside locked rooms.
Whodunnit: Murder in Mystery Manor & Whodunnit: Murder on Mystery Island
Several years ago, there was a murder mystery game show called Whodunnit? that ran for a season. It was entertaining to watch, but it was far too removed from actual detective fiction to provide much satisfaction as a mystery. As it turns out, two tie-in books written by show creator Anthony Zuiker were released at about the same time: Murder in Mystery Manor and Murder on Mystery Island. They are... pretty much the exact same as the TV show, down to format and flaws.
The Judas Window
The Witch of the Low Tide
Deadly Premonition Origins
I knew Deadly Premonition Origins had a bit of a wonky reputation, but I thought I'd be able to look past its flaws, especially since it's a murder mystery. However, the graphics were dated, the story was nonsensical, the characters were bizarre, the atmosphere was oppressive, the controls were janky, the combat was clunky, and the survival elements were annoying. The game was a mediocre mish-mash that I just did not enjoy playing.
Missing Parts: the Detective Stories / ミッシングパーツ the TANTEI stories
Most murder mystery video games tend to be pretty silly. Maybe it's because, compared to mystery novels, they generally have a younger target audience, or because the visual element requires some extra pizazz, or some combination of the two along with some other things. While there are some novels that are out there, generally they're more restrained than video games.
But then we have a game like Missing Parts: The Detective Stories, which is about an ordinary guy, Magami Kyousuke, investigating ordinary murders in an ordinary city during his ordinary life. While there are some flavorful characters, there aren't any hyper-talented high schoolers or spirit mediums. These murders take place in apartments and alleys, not secluded islands or space stations.
And it's sooooo good.
Enola Holmes
Before watching Enola Holmes, I thought it would be about a mediocre mystery that Enola solves. After all, original movie mysteries tend to not be that great. But I can admit when I'm wrong.
Enola ended up not solving the mystery at all.